3D Rolling Ball Game

Unity · C# · Physics · Game Design

This project is a 3D physics-based game built in Unity Engine, where the player controls a rolling sphere that must travel from point A to point B while avoiding obstacles and falls.

The core mechanic uses Unity’s Rigidbody system for realistic physics — movement is achieved with torque and forces rather than direct translation, resulting in smooth, natural motion.

Gameplay & Mechanics

Technical Highlights

Technologies Used

Gallery

What I Learned

This project strengthened my understanding of game physics, collision handling, and player feedback. It also helped me apply object-oriented principles in C# and improve scene organization within Unity.

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